Magics

Within the universe of Fairy Tail, there are those born with the innate ability to use magic. This kind of specialized magic is one that the users are born with, even if unaware, and is more potent then the universal kinds of magic that any kind of magic user can use. Magic comes in all kinds of forms, with all different kinds of applications and are used for all different kinds of purposes.

Slayer Magic
A type of Lost Magic that exists for the purpose of defeating a specific foe. There are three archetypes of Slayer magics; them being Dragon, God and Devil. For the most part they acquired through very obscure means, such as an ancient tome or learning from the very foe one is trying to slay, and thus very difficult to obtain. One person can only choose one of each archetype per magic, though it is advised you don’t take more than one archetype anyway to avoid being that guy, *looks at Leo*.

The Passives all the slayers have are as follows:

Bane - Foe: When used against their specific foe (Dragon, Divine, or Demon), Slayer magic does bonus damage against them as well as being able to overcome any elemental resistance that the foe may have against the respective Slayer magic.



Element Eater: The user cannot be harmed by their respective element attacks. In addition, if they are attacked by their respective element, they are able to absorb recovering proportional to the damage that would have otherwise been done, (if HP is at full then they recover SP instead.)

Dragon Force: If the user ingests a large enough amount of magic at once, they enter a state known as Dragon Force. When in Dragon Force, the user has all of their combat stats increased and the user may use spells and has more max SP as if they were 5 levels higher than what they currently are.

Deification: If the user ingests a large enough amount of magic at once, they enter a state known as Deification. When in Deified, the user has all of their combat stats increased and the user may use the MP Enhanced version of their spells without MP cost.

Demonification: If the user ingests a large enough amount of magic at once, they enter a state known as Demonification. When Demonified, the user has all of their combat stats increased and all of the costs are halved.

Fire Dragon Slayer
A dragon slayer that uses the element of fire. Their playstyle is using fire damage, dealing damage over time with burn affects and hitting a single target really hard. Scales with Speed and Strength.

Thunder Dragon Slayer
A dragon slayer that uses the element of lightning. Their playstyle is using lightning damage, paralyzing enemies and hitting really hard. Scales mostly with Strength and Magic.

Iron Dragon Slayer
A dragon slayer that uses the element of metal, (which isn't even really an element.) Their playstyle is changing parts of their bodies into different weapon, gaining armor, and devouring weapons made of metal. Scales with all stats.

Sky Dragon Slayer
A dragon slayer that uses the element of wind. Their playstyle is dealing damage with wind element attacks, but more importantly, casting buffs on their allies and healing their allies as well. Scales mostly with magic and defense.

Shadow Dragon Slayer
A dragon slayer that uses the element of darkness. Their playstyle involves dealing damage with dark element attacks and providing evasion buffs to both themselves and their allies. Scales mostly with magic and speed.

White Dragon Slayer
A dragon slayer that uses the element of light. Their playstyle involves dealing damage with light element attacks, generating shields and self healing. Scales mostly with magic and defense.

Poison Dragon Slayer
A dragon slayer that uses the element of poison. Their playstyle involves dealing with poison element attacks, dealing poison damage over time, and debuffing the opponent. Scales with mostly Speed and Magic.

Fire God Slayer
A god slayer that uses the element of fire. Their playstyle involves dealing damage with fire element attacks, more area of effect damage and burn damage over time. Scales with Speed and Strength.

Lightning God Slayer
A god slayer that uses the element of lightning. Their playstyle involves dealing damage with lightning element attacks, a ton of single target damage all at once. Scales mostly with Strength and Magic.

Sky God Slayer
A god slayer that uses the element of wind. Their playstyle involves dealing damage with wind, offering shields and healing party members. Scales mostly with Defense and Magic.

Ice Devil Slayer
A devil slayer that uses the element of ice. Their playstyle involves dealing tons of ice element damage, freezing, and providing shields to the user. Scales mostly with Strength and Speed.

Fire Devil Slayer
A devil slayer magic that uses the element of Fire. Their playstyle involves creating deadly marks on the enemies, then detonating them for massive, but delayed damage. Scales mostly with Strength and Magic

Element Magic
These are elements that are used in order to fight and bend things around nature in accordance to the element that they have. While not explicitly stated in any of the specific attacks of the magics, the higher level the user is the more control over an element in nature that they have. Furthermore, a large presence of their respective element increases the damage of their spells.

Fire Magic
The user gains the power of the fire element. They primarily deal fire element damage, area of effect damage, and burn damage over time. Scales mostly with Magic.

Lightning Magic
The user gains the power of the lightning element. They primarily deal lightning element damage, dealing area of effect damage and paralyzing the opponent. Scales mostly with Magic.

Earth Magic
The user gains the power of the earth element. They primarily deal earth element damage, mostly single target damage and providing shields for the party. Scales mostly with defense.

Wind/Air Magic
The user gains the power of the wind element. They primarily deal wind element damage, mostly single target damage, and provide buffs to themselves. Scales mostly with magic.

Ice/Snow Magic
The user gains the power of the ice element. They primarily deal ice element damage, with the snow magic having to do with accuracy/evasion and the ice portion mostly dealing with the Make Magics. There is static and dynamic Ice Make, with static being used in creating weapon substitutes and attacks, while Dynamic is used in summoning minions.Scales with magic and whatever stat is primary on the ice make.

Water Magic
The user gains the power of the water element. They primarily deal water element damage, giving the damp status to their targets and debuffing speed of their enemies. Scales mostly with magic.

Sand Magic
The user gains the power of the sand. They primarily deal earth element damage, dealing mostly accuracy/evasion debuffs/buffs. Scales mostly with magic.

Gravity Magic
The user gains the power of the gravity element. They primarily deal elementless damage, they specialize in immobilizing targets, and manipulating gravity to help or impair mobility. Scales mostly with defense.

Arc of Time Magic
The user gains the power of the time element. They primarily deal with altering the amount of turns something is active for, stopping time, repairing things and weapon damage. Scales with magic.

Other Magics
Magics that don't fall into either of the other categories mentioned before.

Plant Magic
A magic that is one that deals in summoning plant minions. These plant minions do a variety of things, between damaging and causing status effects. Scales minorly with magic.

Angel Magic
A magic that deals in summoning angelic creatures to fight alongside the user. These angel minions do a variety of different things, though they require health in order to summon as a cost. Scales entirely with level.

Celestial Spirit Magic
The user is able to summon spirits from the celestial plane. These spirits are creatures of great power, each with their own unique role and power. They scale mostly with magic and level.

Terrain Effect Magic
A magic that deals with altering the terrain the user is on. They are able to change the landscape that they are on, dealing different effects depending on the magic used, but it ultimately effects both the enemies and the party members making it a double edged sword. Scales mostly with magic.

Heavenly Body Magic
A magic that uses the power of the starry asterism in order to gain their strength. They specialize in creating shields and nuking the shit out of everything. Scales mostly with Speed.

Crash Magic
A magic that involves in breaking shit. They just deal a lot of damage, and do it a good deal. Especially to breakable objects. ALL THE STRENGTH!

Paper Blizzard Magic
Paper blizzard magic deals in striking the enemies with magic paper. The magic paper all have a variety of elements and effects, making it a jack of all trades magic. Primarily scales with speed.

Rainbow Fire Magic
The user gains the power of the fire element, though uses it through different means then regular fire magic. The Rainbow Fire magic is one that is a jack of all trades magic and has no real primary use that it excels in. Primarily scales with Magic.

Fortune Telling
A magic that has solely utility uses. The user is able to divine past and future events by focusing.

Telepathy
A magic that has solely utility uses. The user is able to contact and speak to other people within a certain area and a certain amount, and speaks directly into their mind.

Transformation Magic
The user is able to change their appearance and once they are of a higher level, able to copy their target's ability. How well the transformation works is dependent on the user's level.

Titan Magic
The user is able to transform into a gruesome titan form. While at lower levels they cannot control their titan powers, going berserk when used, they are able to use aspects of the titan form in order to augment their stats during battle.

Take Over - Beast Soul
The user is able to take on the appearance and powers of any monster they have encountered. The user must have seen this kind of best and have physically come in contact with them in order to use their powers and appearance. While in this form, they are not able to use other magics that they have.

Take Over - Animal Soul
The user is able to take on the appearance and powers of any animal they have encountered. The user must have seen this kind of animal and they must have physically come in contact with them in order to use their appearance and abilities. The user cannot use other magics while in this form.

Take Over - Machina Soul
The user is able to take on a more mechanical appearance, gaining more machine like powers. They have a collection of base forms that they can go into both detract from and augment their stats. While in these base forms they are able to "rank up" in to better forms that either continue to augment/detract from their stats.

Take Over - Satan Soul
The user is able to take on a more demonic appearance, gaining demonic powers. While in these forms, the user gains a variety of other abilities and their stats are augmented/detracted from while in their demonic form, in addition to taking on all of the strengths and weaknesses of a demon.

Requip Magic
The user is able to augment their weapons and armor while using this magic. While the weapons and magic do not give extra stats, they gain extra abilities and passive effects.

Copy Magic
The user is able to copy the magics and abilities of those that they have seen. They must have seen a magic being used, and they only have a certain amount of spells that they can store in their copy list, however they are able to flawlessly use it as if it were there own magic.

Concealment Magic
A magic that allows the user to cloak and make others around him, at higher levels, turn invisible as well.

Arc of Embodiment
The user is able to do whatever the fuck they want. Their imagination is their weapon, and thus all of their spells are formed from their thoughts.

Memory Make
In the same vein as copy magic. The user is able to take magics that they have seen and combine them to create stronger and more potent spells than their base forms.

Dark Ecriture
The user is able to create magical effects that effect the terrain, targets and themselves, through the use of dark runes. It follows in the same vein as Arc of Embodiment, allowing the user to do virtually anything within reason. Scales mostly with magic.

Card Magic
The user is able to draw from a deck of cards. The effect of the card is random and unknown to the user, and can either be really good or really bad. Scales with everything, but dependent on card.

Arcane
Arcane magic one that uses magic in one of its most raw and base forms, giving the user a stronger connection to it. The user starts with zero MP, and rather than using it, their spells generate MP. The higher the caster's MP makes the more powerful the spells are, though the stronger they are, the more dangerous they are to cast. Scales entirely with magic and MP.