Concealment Magic

Concealment Magic allows the user to turn a target invisible, (target based on spell.) If the target is concealed then they cannot be targeted for an attack. They are still able to be hit by AOE attacks and, there is a chance that if an enemy is attacked by a concealed target, enemies can find out where they were attacked from. A caster may keep on a concealment spell for as long they have SP to provide to it. Unless otherwise stated, if the caster of the concealment magic is injured, there is a chance the concealment can end immediately. No matter what, if the caster is knocked out or runs out of SP, the spell is immediately ended.

Self Conceal (5): 50 SP
The user can conceal themselves making, them unable to be seen.

MP Enhance: 60 MP

Allows the spell to be continued even if the caster sustains damage.