Terminology

This is meant for all of your needs in referencing with terms that may be used in regards to combat if you are confused as to what the terms may mean.
 * DOT : It means damage over time, but a more accurate way to describe it in this context would be damage per turn. Essentially, when it is applied to a target, that target will take damage that turn regardless of anything else that happens. Of the types of DOT that exist, the two most common ones are burn and poison , both of which are effectively the same in function, but only really differ in element (being fire and poison respectively.) If it does not fall under those two categories can be assumed to not have an element associated with them.
 * Stun: The user is unable to act for the turn that they are afflicted.
 * Paralyze : Really just a different way to say stun, often times (though not always) involving some form of electricity/lightning. It follows the same rules that stun does.
 * Immobilized: When a target is immobilized it means that they are unable to perform any sort of melee attack. This follows the same rules as stun, only with the aforementioned difference. Also sometimes referred to as bind .
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Silenced: <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The user is unable to use any kind of magical attack while afflicted. This means they are unable to use anything that requires MP or SP to use.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Frozen: <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Effectively the same thing as stunned only it tends to last longer than one turn. Furthermore, if someone has the means to, they can thaw out someone who is under the effect of frozen, giving that person the ability to act.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Damp: <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When a target is damp, they take bonus damage from electric attacks, reduced damage from fire attacks and any chance for freezing is increased.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Accuracy/Evasion <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">: For the most part this comes in debuffs and buffs respectively. An accuracy debuff basically means that they had that percentage of a chance to miss their attack. An evasion buff means that the target gains that amount of percentage to their already existing (or nonexisting) dodge chance.
 * <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">AOE: <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This is different than “hit one for full damage, deal half damage to the others.” An AOE attack takes the total amount of damage and spreads it evenly across the entire enemy party.
 * <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">True Damage: <span style="font-size:14.6667px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">It’s like AOE, only you don’t divide the damage and every target just receives full damage.
 * Sleep: Foe is put to sleep for X amount of turns. They cannot do anything while sleeping, but are awakened when they take damage.
 * Hell Mark: Target afflicted with a Hell Mark takes 3% increased damage per Hell Mark.
 * Cooldown: When a move is on cooldown it cannot be used until that cooldown is over. So, if a move had a 3 turn cooldown, it could not be used for 3 turns after it was previously used.