Iron Dragon Slayer

A magic made with the sole intent of killing metal dragons. It is able to eat the element of metal, and revolves primarily around turning parts of one's own body into weapons.

Disarm (Level 5): 0 SP Cost
The user attacks the enemy by eating their weapon. This triggers element eater. This can only be used if the weapon the enemy is using is made of metal. Has a chance to fail because the opponent notices that someone is trying to eat their weapon, and wants none of that.

Iron Dragon's Club (Level 5): 20 SP to Shift and 15 Cost to Maintain
The user changes their arm into a club made of iron. This takes one weapon slot to use, effectively replacing the weapon that was in that slot prior. Due to the club's ability to conduct magic, it is counted as a magic weapon. The user then basic attacks with it, ending their turn.

Replaces one weapon slot with weapon that does 14-20 damage.

-MP Enhance:20 MP

The basic attack on initial cast applies the weapon's damage roll twice.

Iron Dragon's Sword (Level 5): 20 SP to Shift and 15 SP to Maintain
The user changes their arm into a sword made of iron. This takes one weapon slot to use, effectively replacing the weapon that was in that slot prior. Due to the sword's purely martial nature, it is counted as a melee weapon. The user then basic attacks with it, ending their turn.

Replaces one weapon slot with weapon that does 14-20 damage.

-MP Enhance: 20 MP

The basic attack on initial cast applies the weapon's damage roll twice.

Iron Dragon's Crossbow (Level 5): 20 SP to Shift and 15 Cost to Maintain
The user changes their arm into a crossbow made of iron. This takes one weapon slot to use, effectively replacing the weapon that was in that slot prior. Due to the crossbow’s projectiles that it shoots, it is counted as a ranged weapon. The user then basic attacks with it, ending their turn.

Replaces one weapon slot with weapon that does 14-20 damage.

-MP Enhance: 20 MP

The basic attack on initial cast applies the weapon's damage roll twice.

Iron Dragon's Shield (Level 5): 20 SP to Shift and 15 Cost to Maintain
The user changes their arm into a shield made of iron. This takes one weapon slot to use, effectively replacing the weapon that was in that slot prior. Due to the club's ability to the shield's defensive nature, it is counted as a defensive weapon. The user then basic attacks with it, ending their turn.

Replaces one weapon slot with shield that grants +10 defense.

-MP Enhance: 20 MP

Defense rolled this turn is doubled.