Arcane Magic

A magic that is the rawest form of magic in existence. You are essentially just shooting bolts of raw magical energy at the opponent, building up your SP all the while you do it.

Unstable Power (Level 5): Passive
The User's MP is reduced to 0 at the beginning of the fight. Arcane Magic spells generate MP instead of consuming them.

Mana Charge, Lesser (Level 5): 15 SP
The caster uses their turn to build up 15% of their maximum MP.

Arcane Bolt (Level 5): 25 SP
Each use of Arcane Bolt gives the caster 25 MP. Arcane bolt does more damage and grants additional affects depending on what percentage of their maximum mana the caster currently has upon casting.
 * 0 - 20% MP: (20 +Weapon + Magic) damage
 * 21 - 40% MP: (35 + Weapon + Magic) damage, take 10% of damage inflicted
 * 41 - 60% MP: (50 +Weapon + Magic) damage, Take 15% of the damage inflicted
 * 61 - 80% MP: (65 +Weapon + Magic) damage, AoE(damage is divided), take 20% of the damage inflicted
 * 81 - 99% MP: (80 +Weapon + Magic) Damage, True Aoe, 20% Chance to stun on damage inflicted (to self and enemy),  take 30% of the damage inflicted
 * 100% MP: (90 +Weapon + Magic) Damage, True AoE, take 50% of the damage dealt, 30% Chance to stun on damage inflicted (to self and enemy), Enters "Arcane Rest", in which your MP drops by 30% per turn, until you reach 10%. You cannot cast spells for the duration of Arcane Rest.